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Ice Breaker

E-Challenge: Fun team challenges

Enjoy an entertaining team experience from a distance.

Benefits:

  • Team cohesion
  • Communication and cooperation
  • Creativity

Duration of the activity:

  • 45 minutes to 1h30

Format:

In-person, Remote

The challenge:

As a team, complete an entertaining “course” using an app to complete personalized challenges based on the objectives of the meeting. The challenges are divided into photo and video challenges, riddles and general knowledge questions. For each event, points are awarded to the teams by the game master. The teams’ creativity, culture and speed of resolution are rewarded.

What is the E-Challenge?

Enlightenments

  • Commitment to a common goal, a source of motivation
  • Sharing roles creates time
  • A way to raise awareness of messages through content gamification
  • Each member’s commitment promotes team activity
  • Celebrating small victories builds champion morale
  • The right to make mistakes
  • Team communication and information exchange


How it works

  • Upstream of the event: the project manager validates the content of the questions with the event organizer – questions and challenges can be customized as an option – as well as the logistical aspects.
  • The day before the event, the organizer receives an email to be forwarded to the participants a few hours before the event, indicating:
    – The application to download,
    – The link to participate in the videoconference
  • At the time of the event: participants connect via the videoconferencing system
  • The coach briefs the participants, explaining the challenge ahead and some of the technical aspects of using the application.
  • The Game Master assigns participants to “meeting rooms” via the team-based videoconferencing system – each team is created in alphabetical order.
  • Teams solve puzzles by consulting each other via the videoconferencing system, answer quizzes and complete video and photo challenges by consulting each other via their virtual meeting room. They need to communicate with other team members to solve these challenges. They have 45 minutes of challenges and have to collect the maximum number of points in that time by using strategy.
  • At the end of the game, all participants gather in the main “room” for the debriefing led by the coach.
    It will collect the participants’ feelings and experiences, share photos taken during the game via its screen, and finally rank the teams.

Questions

For over 30 years, we have been helping teams to improve communication and strengthen cohesion. Whether you’re looking to rekindle your team’s bond, or you’re building a new team, we’re here to help and meet all your needs.